Spider Solitaire Rules
Objective
Spider Solitaire is a solitaire game where the objective is to order all the cards in descending runs from King down to Ace in the same suit. Once a run has been completed, for example King of clubs down to Ace of clubs, then the whole run will be removed from the table. Once the table is completely empty the game has been won.
Play the BEST FreeCell Solitaire game on your Android device, made by MobilityWare - the #1 Solitaire and card game developer! FreeCell has a fresh new look on Google Play, featuring brand new goals for you to reach! We’ve also updated scoring, including a new Personal Best feature! Complete daily goals for XP! Level up and collect over 300 exclusive titles! Move a single card onto an open cell: You can move the top card of any tableau to it's respective open cell. Make sure the card is of the same suit and one higher than card on the open cell. Move a card from an open cell: You can move cards from a open cell if that card is one higher than the card you're placing it on. The Stem Cell Card Game In this game, you are stem cell scientists. Be the first to grow three new kinds of cells in your lab to win! As you play, you’ll explore how stem cells differentiate, or develop, into various specialized cells in the human body and in the lab. Move all your cards in the game into the home slots to win Freecell! Freecell is a great game because it is winable almost 100% of the time, which it the highest percentage for any random deal in a card game. 247 Freecell offers 6 other games though to help you enjoy this classic card game without you getting bored! Try your luck in Payday FreeCell HD, a classic free cell solitaire game. The goal of every game is to move all the cards into the four foundation stacks, divided by suit. Foundation Stacks always start with Aces on the bottom, so try to move them up there as early as you can.
Setup
![Cell Card Game Cell Card Game](/uploads/1/1/8/3/118304860/194967096.jpg)
Spider Solitaire is played with two full decks, 104 cards. At the beginning 54 of the cards are divided between 10 tableaus, the first 4 tableaus have 6 cards each, the other 6 tableaus have 5 cards each. The top card of each tableau is turned face up, the others are face down. The remaining 50 cards are placed in a stock at the top of the screen.
Valid moves
A card can always be moved onto a card that is one higher in rank. You can for example move a 7 of clubs and put it on an 8 of clubs, or an 8 of hearts, diamonds or spades. However, even though you can move cards onto other cards in a different suit, the objective of the game is to create runs in the same suit, so a run will only be removed from the table if it's all in the same suit, a full run in different suits doesn't do anything for you. (Although it can be useful to move cards onto other suits just to get them out of the way).
You can move multiple cards together if they are all part of a run in the same suit. E.g. if you have 8 of clubs, 7 of clubs, 6 of clubs, then you can click the 8 and move them all together onto a 9 of any suit. However if you have 8 of clubs, 7 of hearts, 6 of diamonds, then you can't move them all together, only the top card.
If a tableau is empty then any card or partial run is allowed to be moved onto it.
A full run does not have to be the only thing on a tableau to be removed. For example, a tableau might have three facedown cards and then a full run from King to Ace in the same suit and then the run would disappear, and the three facedown cards would remain.
Adding cards from the stock
When there are no more moves that can be made in the tableaus then you can click on the stock in the upper left corner. That will move 10 cards from the stock onto the tableaus, one card onto each tableau. Try not to do this until you are sure you have no other moves to make. It is required that there is at least one card in each tableau when the stock is clicked. If there is an empty tableau on the table you must first move one or more cards onto it before you can click on the stock.
Scoring
You start with 500 points. For each move you make one point gets subtracted. For each run you remove from the table you'll get a 100 extra points. Example: if you've managed to make three full runs in 70 moves you'll have 500-70+3*100 = 730 points.
Difficulty
The game can be played in three different modes, beginner, intermediate and advanced. In beginner mode there is only one suit (spades), in intermediate mode there are two (spades and hearts) and in advanced mode there are all four suits. There are the same number of cards, 104, in all modes.
A patience game | |
Named variants | Baker's Game |
---|---|
Family | Freecell |
Deck | Single 52-card |
See also Glossary of patience terms |
FreeCell is a solitairecard game played using the standard 52-card deck. It is fundamentally different from most solitaire games in that very few deals are unsolvable,[1] and all cards are dealt face-up from the very beginning of the game.[2] Although software implementations vary, most versions label the hands with a number (derived from the seed value used by the random number generator to shuffle the cards).[2]
Microsoft has included a FreeCell computer game with every release of the Windows operating system since 1995, greatly contributing to the game's popularity among users of personal computers, even leading to the creation of several websites devoted to FreeCell.[3] Microsoft FreeCell is so definitive for many FreeCell players that many other software implementations strive for compatibility with its random number generator in order to replicate its numbered hands.[2][4]
![Cell Card Game Cell Card Game](/uploads/1/1/8/3/118304860/551671325.png)
Rules[edit]
Construction and layout[edit]
- One standard 52-card deck is used.
- There are four open cells and four open foundations. Some alternate rules use between one and ten cells.
- Cards are dealt face-up into eight cascades, four of which comprise seven cards each and four of which comprise six cards each. Some alternate rules will use between four and ten cascades.
Building during play[edit]
- The top card of each cascade begins a tableau.
- Tableaux must be built down by alternating colors.
- Foundations are built up by suit.
Moves[edit]
- Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation.
- Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, by recursively placing and removing cards through intermediate locations. Computer implementations often show this motion, but players using physical decks typically move the tableau at once.
The number of cards a player can move is equivalent to number of empty cells plus one, with that number doubling based on how many empty cascades there are. The mathematical equation for the number of cards that can be moved is (2M)×(N + 1), where M is the number of empty cascades and N is the number of empty cells.[5]
Victory[edit]
- The game is won after all cards are moved to their foundation piles.
It is estimated that 99.999% of possible deals are solvable.[citation needed] Deal number 11982 from the Windows version of FreeCell is an example of an unsolvable FreeCell deal, the only deal among the original 'Microsoft 32,000' which is unsolvable.[2]
Freecell Card Games
History & Variants[edit]
One of the oldest ancestors of FreeCell is Eight Off. In the June 1968 edition of Scientific American, Martin Gardner described in his 'Mathematical Games' column a game by C. L. Baker that is similar to FreeCell, except that cards on the tableau are built by suit rather than by alternate colors. Gardner wrote, 'The game was taught to Baker by his father, who in turn learned it from an Englishman during the 1920s.'[6] This variant is now called Baker's Game. FreeCell's origins may date back even further to 1945 and to a Scandinavian game called Napoleon in St. Helena (not the solitaire game Napoleon at St. Helena, also known as Forty Thieves).[2]
Paul Alfille changed Baker's Game by making cards build according to alternate colors, thus creating FreeCell. He implemented the first computerised version as a medical student at the University of Illinois,[7] in the TUTOR programming language for the PLATO educational computer system in 1978. Alfille was able to display easily recognizable graphical images of playing cards on the 512 × 512 monochrome display on the PLATO systems.[8]
This original FreeCell environment allowed games with 4–10 columns and 1–10 cells in addition to the standard 8 × 4 game. For each variant, the program stored a ranked list of the players with the longest winning streaks. There was also a tournament system that allowed people to compete to win difficult hand-picked deals. Paul Alfille described this early FreeCell environment in more detail in an interview from 2000.[9]
In 2012, researchers used evolutionary computation methods to create winning FreeCell players.[10]
Other solitaire games related to or inspired by FreeCell include Seahaven Towers, Penguin, Stalactites, ForeCell, Antares (a cross with Scorpion), and several others.
Solver complexity[edit]
The FreeCell game has a constant number of cards. This implies that in constant time, a person or computer could list all of the possible moves from a given start configuration and discover a winning set of moves or, assuming the game cannot be solved, the lack thereof. To perform an interesting complexity analysis one must construct a generalized version of the FreeCell game with 4 × n cards. This generalized version of the game is NP-complete;[11] it is unlikely that any algorithm more efficient than a brute-force search exists that can find solutions for arbitrary generalized FreeCell configurations.
There are 52! (i.e., 52 factorial), or approximately 8×1067, distinct deals. However, some games are effectively identical to others because suits assigned to cards are arbitrary or columns can be swapped. After taking these factors into account, there are approximately 1.75×1064 distinct games.[2]
References[edit]
- ^Leonhard, Woody (2009). Windows 7 All-in-One for Dummies. John Wiley & Sons. p. 293. ISBN9780470487631.
- ^ abcdefKeller, Michael (August 4, 2015). 'FreeCell -- Frequently Asked Questions (FAQ)'. Solitaire Laboratory. Retrieved February 7, 2017.
- ^Glenn, Jim and Denton, Carey. The Treasury of Family Games (page 105). Reader's Digest, 2003 (ISBN9780762104314)
- ^'PySol - Rules for Freecell'. PySolFC documentation. Retrieved 3 February 2018.
- ^'solitaire - FreeCell: How many cards can be moved at once?'. Board & Card Games Stack Exchange.
- ^Gardner, Martin (June 1968). 'Mathematical Games'. Scientific American. 218 (6): 114. doi:10.1038/scientificamerican0668-112.
- ^'History of FreeCell Solitaire'. Solitaired. Retrieved 4 November 2020.
- ^Kaye, Ellen (October 17, 2002). 'One Down, 31,999 to Go: Surrendering to a Solitary Obsession'. New York Times.
- ^Cronin, Dennis (May 4, 2000). 'Interview with Paul Alfille'. Freecell.net. Retrieved March 4, 2011.
- ^Elyasaf, Achiya; Hauptman, Ami; Sipper, Moshe (December 2012). 'Evolutionary Design of FreeCell Solvers'(PDF). IEEE Transactions on Computational Intelligence and AI in Games. 4 (4): 270–281. doi:10.1109/TCIAIG.2012.2210423.
- ^Helmert, Malte (March 2003). 'Complexity results for standard benchmark domains in planning'. Artificial Intelligence. 143 (2): 219–262. doi:10.1016/S0004-3702(02)00364-8.
Additional sources[edit]
Red Cell Card Game
Wikimedia Commons has media related to FreeCell. |
Spades Card Game
- 'OHSU scientists say FreeCell can be adapted to spot early signs of dementia'. Oregon Health & Science University. Retrieved June 1, 2017.
- O'Hale, Marty M. (August 14, 2007). 'The Four Virtues of FreeCell'. The Escapist Magazine. Retrieved June 9, 2012.
See also[edit]
Cell Card Game Free
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