Hollow Knights Charms are special items that provide the player with different abilities. Some are based on existing mechanics, while others add completely new mechanics to the players experience. There are a total of 45 Charms in the game, 5 of which are replaceable (upgradeable).
Different Charms require a different number of Notches to be equipped, the players starts with 3 Notches and can attain another 8 during the game. Making a total of 11 Notches available to the Knight. 4 of which can be acquired through a vendor and the other 4 can be found or given as reward for killing certain bosses. If you wish to know more, checkout this resource.
Wayward Compass. A single notch is required when you approach Iselda in Dirtmouth after your. Interactive map for the game Hollow Knight. Includes Godmaster DLC.
Being Overcharmed
Overcharmed occurs when the player equips a charm that requires more Notches than they have. The game allows for this occur, but penalises the players with a 50% increase in damage from all sources. An Overcharmed state is displayed by a purple aura on the health bar. Overcharming is a viable strategy for those skilled enough or geared well enough to survive the 50% increase in damage.
In order for this to occur you must have at least one Notch space remaining. And ideally used for the Charms that are very powerful but require a large number of Notches. A great example would be Soul Eater or Mark of Pride, where the added advantage can somewhat offset the negatives of being overcharmed.
Best Charms
Wayward Compass – 1 Notch
Whispers its location to the bearer whenever a map is open. The major navigation item when new to the game and having to find your way around the complex labyrinth.
Whispers its location to the bearer whenever a map is open. The major navigation item when new to the game and having to find your way around the complex labyrinth.
Gathering Swarm – 1 Notch
A swarm will follow the bearer and gather up any loose Geo. At 1 Notch, its the perfect Charm for the little saver in you.
A swarm will follow the bearer and gather up any loose Geo. At 1 Notch, its the perfect Charm for the little saver in you.
Stalwart Shell – 2 Notches
When recovering from damage, the bearer will remain invulnerable for longer. This provides you the opportunity to do extra damage and also gives you a larger window to escape dangerous situations.
When recovering from damage, the bearer will remain invulnerable for longer. This provides you the opportunity to do extra damage and also gives you a larger window to escape dangerous situations.
Soul Catcher – 2 Notches
Increases the amount of SOUL gained when striking an enemy with the nail. Making it a great item for caster builds or heavy soul usage builds.
Increases the amount of SOUL gained when striking an enemy with the nail. Making it a great item for caster builds or heavy soul usage builds.
Shaman Stone – 3 Notches
Increases the power of spells, dealing more damage to foes. For obvious reasons this is Charm is ideal for caster builds.
Increases the power of spells, dealing more damage to foes. For obvious reasons this is Charm is ideal for caster builds.
Soul Eater – 4 Notches
Greatly increases the amount of SOUL gained when striking an enemy with the nail. Generates triple the amount of SOUL in comparison to Soul Catcher, while costing twice the Notches.
Greatly increases the amount of SOUL gained when striking an enemy with the nail. Generates triple the amount of SOUL in comparison to Soul Catcher, while costing twice the Notches.
Dashmaster – 2 Notches
The bearer will be able to dash more often as well as dash downwards. Greatly increases the speed of traveling around the map. Making it a great Charm with low requirements.
The bearer will be able to dash more often as well as dash downwards. Greatly increases the speed of traveling around the map. Making it a great Charm with low requirements.
Thorns of Agony – 1 Notch
When taking damage, sprout thorny vines that damage nearby foes. Useful defensive and situational item. However, kills generate no SOUL.
When taking damage, sprout thorny vines that damage nearby foes. Useful defensive and situational item. However, kills generate no SOUL.
Spell Twister – 2 Notches
Reduces the SOUL cost of casting spells. The perfect charm for the caster builds.
Reduces the SOUL cost of casting spells. The perfect charm for the caster builds.
Steady Body – 1 Notch
Keeps its bearer from recoiling backwards when they strike an enemy with a nail. Found this very useful early on when getting the hang of the combat. Especially since it reduces the chance of being knocked around and taking extra damage.
Keeps its bearer from recoiling backwards when they strike an enemy with a nail. Found this very useful early on when getting the hang of the combat. Especially since it reduces the chance of being knocked around and taking extra damage.
Heavy Blow – 2 Notches
Increases the force of the bearer’s nail, causing enemies to recoil further when hit. Great item for physical damage builds. The knockback provides a decent combat advantage by increase enemy distance.
Increases the force of the bearer’s nail, causing enemies to recoil further when hit. Great item for physical damage builds. The knockback provides a decent combat advantage by increase enemy distance.
Quick Slash – 3 Notches
Allows the bearer to slash much more rapidly with their nail. Great item for physical damage builds, increasing damage output in the same window of time.
Allows the bearer to slash much more rapidly with their nail. Great item for physical damage builds, increasing damage output in the same window of time.
Longnail – 2 Notches
Increases the range of the bearer’s nail by 15%, which means that you will be able to keep your enemies at bay and avoid their attacks more often. And also more likely to reach them during jump attacks.
Increases the range of the bearer’s nail by 15%, which means that you will be able to keep your enemies at bay and avoid their attacks more often. And also more likely to reach them during jump attacks.
Mark of Pride – 3 Notches
Increases the range of the bearer’s nail by 25%, so an additional 10% nail attack range at the cost of 1 extra Notch.
Increases the range of the bearer’s nail by 25%, so an additional 10% nail attack range at the cost of 1 extra Notch.
Flukenest – 3 Notches
Transforms the Vengeful Spirit spell into a horde of volatile baby flukes. Which sacrifices range and consistency for triple damage. Useful against boss fights.
Transforms the Vengeful Spirit spell into a horde of volatile baby flukes. Which sacrifices range and consistency for triple damage. Useful against boss fights.
![Guide Guide](https://vignette.wikia.nocookie.net/hollowknight/images/2/2d/Fog_notch.jpg/revision/latest/scale-to-width-down/185?cb=20181006151528)
Quick Focus – 3 Notches
Increases the speed of focusing SOUL, allowing the bearer to heal faster. Great for tight situations and fights where healing will be near impossible.
Increases the speed of focusing SOUL, allowing the bearer to heal faster. Great for tight situations and fights where healing will be near impossible.
Deep Focus – 4 Notches
The bearer will focus SOUL at a slower rate, but the healing effect will double. Costly for most at 4 Notches but might come handy for others.
The bearer will focus SOUL at a slower rate, but the healing effect will double. Costly for most at 4 Notches but might come handy for others.
Lifeblood Heart – 2 Notches
When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. Useful if the player has a caster based build.
When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. Useful if the player has a caster based build.
Lifeblood Core – 3 Notches
When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage, for an additional Notch. Ideal for the caster based builds.
When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage, for an additional Notch. Ideal for the caster based builds.
Grubsong – 1 Notch
Gain SOUL when taking damage. Learn to make something good come out of a bad situation. It’s a very useful Charm given that it is only taking up 1 Notch.
Gain SOUL when taking damage. Learn to make something good come out of a bad situation. It’s a very useful Charm given that it is only taking up 1 Notch.
Grubberfly’s Elegy – 3 Notches
Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail. Giving you ranged attack, which can be quite useful depending on playstyle or situation.
Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail. Giving you ranged attack, which can be quite useful depending on playstyle or situation.
Hiveblood – 4 Notches
Heals the bearer’s wounds over time, allowing them to regain health without focusing SOUL. Situationally useful, because it can only regenerate 1 mask at the cost of 4 Notches.
Heals the bearer’s wounds over time, allowing them to regain health without focusing SOUL. Situationally useful, because it can only regenerate 1 mask at the cost of 4 Notches.
Spore Shroom – 1 Notch
When focusing SOUL, emit a spore cloud that slowly damages enemies. Can be quite useful in certain situations, especially due to the low Notch requirement.
When focusing SOUL, emit a spore cloud that slowly damages enemies. Can be quite useful in certain situations, especially due to the low Notch requirement.
Sharp Shadow – 2 Notches
When using Shadow Dash, the bearer’s body will sharpen and damage enemies. Can be combined with Dashmaster for additional damage. Will cause your playstyle to change to some extend though.
When using Shadow Dash, the bearer’s body will sharpen and damage enemies. Can be combined with Dashmaster for additional damage. Will cause your playstyle to change to some extend though.
Nailmaster’s Glory – 1 Notch
Increases the bearer’s mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner. Making easy work of challenging situations.
Increases the bearer’s mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner. Making easy work of challenging situations.
Dream Wielder – 1 Notch
Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes. Making it one of the most effective SOUL gathering Charms. The only downside being that the player must be standing still to use it.
Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes. Making it one of the most effective SOUL gathering Charms. The only downside being that the player must be standing still to use it.
The Grimm Troupe Charms
Unbreakable Heart – 2 Notches
Increases the health of the bearer by 2 masks. Useless in fragile state for general use.
Increases the health of the bearer by 2 masks. Useless in fragile state for general use.
Unbreakable Greed – 2 Notches
Causes the bearer to find more Geo when defeating enemies by 20-60%. Useless in fragile state for general use.
Causes the bearer to find more Geo when defeating enemies by 20-60%. Useless in fragile state for general use.
Unbreakable Strength – 3 Notches
Strengthens the bearer, increasing the damage they deal to enemies with their nail by 50%. Useless in fragile state for general use.
Strengthens the bearer, increasing the damage they deal to enemies with their nail by 50%. Useless in fragile state for general use.
Dreamshield – 3 Notches
Conjures a shield that follows the bearer and attempts to protect them. Really a luxury item, but can be useful for certain individuals with Notches to spare.
Conjures a shield that follows the bearer and attempts to protect them. Really a luxury item, but can be useful for certain individuals with Notches to spare.
Weaversong – 2 Notches
Summons weaverlings to give the lonely bearer some companionship and protection. At 2 notches making it a good utility summon Charm to dish up some extra damage.
Summons weaverlings to give the lonely bearer some companionship and protection. At 2 notches making it a good utility summon Charm to dish up some extra damage.
Sprintmaster – 1 Notch
Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. Pretty straightforward.
Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. Pretty straightforward.
Carefree Melody – 3 Notches
Contains a song of protection that may defend the bearer from damage. An additional protection Charm that can be used in addition to other Charms.
Contains a song of protection that may defend the bearer from damage. An additional protection Charm that can be used in addition to other Charms.
Other Hollow Knight Resources
Full Map V1.7 & Hollow Knight Reddit
– Hollow Knight – OST [Relaxing Edition 1.0]
– Hollow Knight – OST [Relaxing Edition 2.0]
– Hollow Knight – OST [Relaxing Edition 1.0]
– Hollow Knight – OST [Relaxing Edition 2.0]
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The Grimm Troupe | |
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Reward/s | Grimmchild Charm Notch Carefree Melody Trophy/Achievement |
Location | Dirtmouth Howling Cliffs |
Prerequisite/s | Summon the Grimm Troupe. |
The Grimm Troupe is a Quest in Hollow Knight. Quests can provide rewards from items, unlocking Trophies/Achievements, and uncovering more information to the lore. Quests can only be activated by speaking to NPCs.
The Grimm Troupe Objectives
- Summon the Grimm Troupe.
- Speak to Troupe Master Grimm.
- Defeat all three Grimmkin Novices with the Grimmchild charm equipped.
- Defeat all three Grimmkin Masters with the Grimmchild charm equipped.
- Defeat all the Grimmkin Nightmares with the Grimmchild charm equipped.
- (Optional) Help Brumm and banish the Grimm Troupe from Dirtmouth.
- (Optional) Follow through the ritual and help Troupe Master Grimm.
The Grimm Troupe Locations
The Grimm Troupe Walkthrough
To start this quest, players will need to summon the Grimm Troupe into town. And to do that you will need to make your way to Howling Cliffs (its location is indicated above).
From there, you will find a breakable wall that can be destroyed with The Nail which leads to a secret passage where at the end, you will find a corpse of a large bug. At this stage of the game, we will assume that you have already acquired the Dream Nail which you will need to strike it at the body of the bug - by doing this, red colored lights will appear and dream gates to float at the background.
After hitting the bug with the Dream Nail, head back to the previous path where you'll find a canister with an unlit torch, strike the cannister multiple times for the torch around the area to burst out red flames along with music that will start to play. This will summon the gang and they will set camp in Dirtmouth.
Immediately head back to Dirtmouth and enter the large tent with two Grimsteeds resting in between the entrance to find Troupe Master Grimm, speak to him to receive the Grimmchild charm and to learn about the task he will provide.
After speaking to Grimm, open your map to find red flame pins which indicate the location of the Grimmkins and its flames you will need to find and harvest (which is shown on the photo above). The first task will be easy since all you need to do is proceed to its location, kill the Grimnkin Novice, absorb its flame and head back Troupe Master Grimm - returning to him will reward you with an upgraded Grimmchild and at the same time he will send you off again to collect three more flames.
Up next, the second task will be similar to the first, as to proceed to the area with the flame pins marked on the map and harvest the flames, only this time the Grimmkin Novices have now been replaced by Grimmkin Masters and their location has been pushed further into the depths of Hallownest to make the quest a bit challenging - one can be found in King's Pass, one in Kingdom's Edge, and one in Resting Grounds.
Once you've collected all three, head back to Dirtmouth and speak to Grimm which will trigger a boss battle. His attacks consist of emitting multiple projectiles, quick dash attacks both on the ground and mid-air and summoning spikes on the ground. And upon entering his second and third phase, his movement increases and adds more projectiles to his attacks - after defeating him, he will upgrade the Grimmchild to its next phase as well as Charm Notch. However, he will still ask you to harvest the last three flames to complete the ritual.
After that's done, head outside and check your map to find the location of the last flames, where one is found in the Distant Village, one in the Fungal Wastes near the Mantis Village and one in the Ancient Basin. At this point, it will be more difficult to obtain the flames since it is now heavily guarded by Grimmkin Nightmares and are located even further compared to the first two tasks. As the same as before, defeat all three the Grimmkins and consume its flames before moving forward. Now, you will have two options on how to finish this quest. First is to help Brumm banish the troupe from the town or to continue the task and deliver the remaining flames to Grimm, whichever decision you make will add an impact to the game and you will no longer be able to redo it after saving the game.
The first option is choosing to help Brumm in banishing the troupe. To do this, head back to the Howling Cliffs where the torch was lit to summon the troupe to find Brumm. Speak to him and he will tell you about defying his master and wanting to cast out the troupe since he has learned that he and his acquaintances are just tools and that he no longer wants to be a part of. After listening to him, he will thrust his staff on the cannister, causing the mechanism to break. Shortly after, you will gain control of The Knight and you will have to continue striking the cannister to destroy it - as you continue hitting it, the flames within the torch will explode and the screen will turn into white. The Knight will regain consciousness in the same area where the torch along with Brumm will disappear implying that you have successfully banished the menacing gang of bugs.
In doing this, there will be a couple of things that will happen. First, the Grimmchild charm will disappear from your inventory making it unable to be used. Second, the Grimm Troupe along with anything that is related to them disappears as well. Third, any fragile charm that is currently consumed and unrecovered from Divine will be left near the camp of the gang, and you can no longer upgrade any Fragile Charms into its Unbreakable variation. And finally, a new NPC called Nymm who seems to be Brumm who has lost his memories will appear into town and provides the Carefree Melody charm upon talking to him. Choosing this path will also grant you with the Banishment Achievement/Trophy and closes the quest.
The second option is to continue with completing the task and providing the flames to the Troupe Master Grimm. Upon collecting the last flame, head back to Dirtmouth and to Grimm's tent - you will notice that Brumm is no longer inside the tent and you can now walk further inside where you will see Grimm upside down on the ceiling, sleeping in a bat-like position. From here, make sure you have equipped the Charms you prefer and have saved the game since you will be ported into the dream world and a boss fight between Nightmare King Grimm and The Knight will initiate once you use the Dream Nail on Grimm - Nightmare King Grimm's attacks are similar to Troupe Master Grimm only that his trail leaves a path of flame making it even challenging to avoid its attacks.
After defeating the Nightmare King Grimm, the screen will fade into white and The Knight will awaken outside with a fully evolved Grimmchild. With regards to this, Troupe Master Grimm's tent along with the Grimsteeds will no longer be found, however, Divine will remain in town which will give you the chance to upgrade any fragile charms into its unbreakable variation. Choosing this path will also grant you with the Ritual Achievement/Trophy and closes the quest.
The Grimm Troupe Notes & Notable Loot
- Every time you return to Troupe Master Grimm, make sure you have the Grimmchild charm equipped.
- If you head to Millibelle's stand while you have the Grimmchild charm equipped, the familiar will consider her as an enemy and will start to attack her making it unable to speak to her.
More Hollow Knight Notch Locations Videos
Quests |
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A Nailsmith's Obsession ♦ Bretta (Quest) ♦ Delicate Flower (Quest) ♦ Dream No More ♦ Grubfather's Lament ♦ Millibelle (Quest) ♦ Nailsage's Pride ♦ Secret of the Stagways |